We don't have to take the user's time; we let them use their own time.
We don't have to waste the time of users either; we let them jump in fast.
These are behaviors, either due to need or want, which reoccur frequently while using the product.
Many times, we find that features can be renovated into extended ability without changing the architecture of the solution.
Here the software takes advantage of characteristics of segments by introducing incentives that align with them. While multiple such cross-sections should remove the chance of product desertification and, of course, extend it much farther than without those incentives.
To be explored.
Like in Dota, when last hitting, two opponents don’t necessarily delve into science. It is a competition—really tiny, extremely impactful, not predictable, yet fightable through simple to-and-fro evocation.
In social media, scrolling is that randomness; every scroll (a core simple action) produces new content.
This is simply identifying the possible stakeholders and making your product cater to all of them. This is driven by the principle that a single product in them can’t provide enough value to be bought alone. Not valid in every solution.
Eg. Having 2 or 3 versions of Slack.